Lightroom Gallery
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Labels: News
Labels: News
Labels: Tips


The 4th Pane is Backdrop Settings and controls the rear of our image. Our initial control is 'Set Backdrop Color' which sets a fixed tone background to our image. This fixed tone can be modified by the next control 'Apply Color Wash'. Here we select a 2nd colour and together with the Opacity and Angle controls we can apply a graduated fill to cover our background, similar to a Gradient fill in Photoshop. Next we have 'Apply Image to Background'. This allows us to take an image from the Filmstrip and place it under our image. This image remains the background image for the whole slideshow. It may only be me, but I find that although this image looks fine in preview, when you run the Slideshow it is extremely pixelated. This may be a bug. 

From the left we have Loupe View which is the image in its current After view. Next is the Before view which shows us the unedited state. After that we have 2 different Before and After views, one for vertical and one for horizontal. The final icon on this side is the Crop Overlay, which puts the crop box around our current image. Towards the centre we have the RGB data view, which gives a % view of the colour at that point. The two final icons on the right are the hand tool to allow us to drag the view about in any of the zoom views. Finally we have the white balance eyedropper which neutralises colour casts in our image.
On the Left of the Module we have a thumbnail view on the top left and below this we have 2 tabs, Preset and History. on the top left of the thumbnail we have a little menu that allows a number of zoom modes: Fit, Fill, 1:1 and 4:1. They're pretty intuitive as to their sizes and the Cmd/Ctrl +/- keyboard shortcut will zoom through the modes. Onto Preset and History.


The real meat of the Develop Module is on the Right Hand side. Here we have the image processing tools in Lightroom. Looking at the screen capture we can see that we have: Basic, Tone Curve, Crop and Straighten, Greyscale Mixer, Split Toning, HSL, Detail, Lens Corrections and Camera Calibrations. These are similar to the tabs and tools in Adobe Camera RAW but with a few twists. At this stage I'd highly recommend viewing George Jardines Video Tutorials as I can't get in as much detail in text as you can in a video. Basics lets us set the White Balance/Tint and Saturation first. From there we can set our white point with Exposure, our black point with Blacks and our midpoint using Brightness. Finally we have Contrast which effectively pushes a 'S' shape into the Tone Curve. Next is the Tone Curve. Brightness and Contrast are mirrored from Basic and they match any move from Basic. First up we need to look at the bottom of the Tone Curve display. At the bottom there are 2 triangles, the 1/4 tone and 3/4 tone points. These set where the sliders operate from and can be moved to change what the sliders affect. Back to the sliders and the Highlights sliders first. The Compression slider lets us boost or cut the tones above the highlight tone point. Luminance on the other hand lets us boost or cut our curve centered on our highlight tone point (our 1/4 tone). For the Shadows Compression works in the area below our 3/4 tones and Luminance offers control centred on the 3/4 tone. Like I've mentioned we can changed how much are gets affected by moving the tone points. Next up is the Crop and Straighten. This is very straight forward. From here we can specify a free crop or even a preset crop. One thing to note about crop is that we move the image into the crop, not the crop around the image. Although it feels odd initially it's actually much easier when you get used to it. We can straighten by dragging the image around the box or by holding our Cmd/Ctrl key and drawn a line along a part of the image we know to be straight and Lightroom will automatically straighten our image for us. Greyscale Mixer: This does what it says on the tin. There is a great auto mode and moving the sliders gives great control over our Black and White tonal balance. It is very easy to use and really makes B&W a doddle. Next up is Split Toning which allows us to set different tonalities for our highlights and shadows. Used with Greyscale Mixer it can give fantastic toning emulation (eg Selenium, Sepia) or on Colour images can even emulate Cross Processing.
I'm going to just mention the next lot briefly as this post is becoming really much longer than I anticipated! HSL is the Hue Saturation Luminance sliders pane which allows us full control over the colour in our images. It really is fantastic and by careful examination of our film prints we can emulate the colour of these using HSL and contrast. Detail gives us control over Sharpening, Smoothing and De-Noise. Sharpening is a little underwhelming in its control and hopefully will be beefed up. Smoothing could be very useful if given local editing, but suffices to help with general noise and softening while De-noise removes colour noise effectively, but does lose detail.
Lens Corrections includes Chromatic Aberration tools and a Vignetting control which removes vignetting. In theory it can be used creatively to add a Vignette but wont work properly like this on cropped images. Finally we have Camera Calibration which allows us to create a rough colour profile of our camera. I hope you made it this far, due to the length of the post. I'll cover Sildeshow Print and Web shortly, potentially in one post unless it gets very long like this one! In the future I'll also be expanding on things we can do inside develop. Update: I'll probably do seperate posts..
Labels: Tips

Labels: Tips
Labels: Tips